More Gun Updates?


It's been a year without posting anything... Oopsie I forgor... Anyways I've been working a lot on the game, updating movement systems, creating new upgrade systems and a procedural arena generation system! 

For now just doing the background systems so nothing to show yet...  For the final game I'm aiming to do a fast paced roguelike with a lot of movement systems, with a lot boons (the upgrades)  that change the way you play, things more meaningful than just increase  x or y . I want them to feel meaningful and have them interact with each other. With one major one each stage that introduces a game rule change to the game, per example, adding a grade system that evaluates your gameplay (tracking damage taken, enemies killed and "stylish moves") increasing damage or decreasing depending on what grade you are currently on.

For now I have new shotgun models to show, since the last ones were kind of clunky, and it was hard to iterate on making it very hard to add things to the model and have some visual representation of the boons. I'm now making the guns with a process instead of just winging it, hopefully making the process faster.

2d schematics

Patterns used to make the base of the shotgun


Shotgun

Two concepts for the gun. Now with handles!



The model before

Thanks for reading! And have a good one!

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